![]() Fight other players with your AI buddies. Join whichever faction you would like by switching teams in the pause menu. Load zones will no longer despawn objects like the standard campaign.Īllow players to build pseudo AI encounters with the Forge menu and tool hotkeys. ![]() Rework some of the more annoying parts of Halo 3 by making Cortana moments audio only.Īllow players to access Forge items at any time. Players can expect the exact same features on every single map, though Forge items will change depending on what assets are available. Maintain a standard of stability and feature set. Give players access to more freedom in Campaign via Forge menus and removed map boundaries. My main goals for this project are as follows:įorge on Campaign levels with up to 4 local players supported (This doesn't work over network games sorry) I'm very hesitant to do Halo Reach or Halo 4 due to multiplayer team colors no longer matching up with AI teams and memory limitations. ![]() I might move on to ODST after this one is complete but that's TBD. ![]() I plan to get all of the Halo 3 maps ported to Forge in the next few months. For reasons I wont get into I didn't work on the other Campaign maps until this last month. It wasnt until 2016 that I actually released a polished Campaign Forge map, The Storm. This is a project I prototyped all the way back in late 2014 to many bugs and problems. ![]()
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